"The first thing I notice about 1Z is that I could build a workshop right away, but it took advanced research to build houses and farms. "Hmmm," I thought, "now what is the blacksmith going to eat, and where is his family going to sleep?" "
It is close. Your very first option(s) are "Workshop", "Garden", "Watch Tower".
The building the SOV placed for his 5 Essence is the "center" of the village. From there we require "Materials" thus a Workshop works logically. Since we know Food is BIG, we Tech Farms right away and while waiting for that we accumulate enough "Materials" for "Huts" etc. etc.
What I think is sort of out of place on the Tree is the Lumber Mill. That to me is the source of the "Materials" to be used by the "Workshop", which of course comes with stock, but it should not hold enough for anyone to Ignore the "Lumber Mill" Tech pretty much without early consequence.
So the very early buildings and Tech are not bad but as I noted above, I would force the "Lumber Mill", which a Pioneer (currently) cannot harvest (the Dev have a reason for that I assume) to be required before Houses can be research or built. (a choice thing really)
Then we have something resembling a Start up Logic in place and the rest can follow in almost any order, based on ones need or plan (Magic, Stone, Crystals, Scenic Views or Gold) by selecting ones desired path through the Tech Tree.
SOV starts up, gardens to feed, "Workshop" (with limited supplies) Watch Tower, to see better with, ( a waste right now really, imo) the Farms, Huts, Lumber and then "Run out of bubble Gum" 