I think Paradox and CA would be a better partnership. Civ is too high level for TW battles. For a game that goes from 3500BC to the future, it makes no sense to have 20 different kinds of spearmen in the game. Also it would take too long to finish a game, and RTS does not fit its genre - for the same reasons Elemental discarded RTS. However, having the strategic depth of a Paradox game, with their ability to make a single historical era play out realistically, would be awesome if combined with TW combat.
I can agree with Paradox. I think saying "and RTS does not fit its genre - for the same reasons Elemental discarded RTS" is a matter of opinion really though. Lots of games, especially some of the TW games, do a Awesome job of mixing deep 4X with the RTS battles. Med2 TW, Rome, Empire, all good examples of some good 4X on the strategic campaign map. Elemental's battles were changed to better fit the turn based inspiration and to give a wider depth of strategic choices in battles, not because it didn't really fit, though that too all depends on what kind of a game you're making from the outset. If the makers of the game say "We're making a game with deep 4x turn based gameplay with real time strategic battles" then it fits because they say it does because that's what they set out to make.
When getting back into Elemental's gameplay, we're going to be seeing a Lot of changes in the battles between now and the first and second expansions. I don't think they'll take it back to real time, but many of the aspects they have planned would fit it if they chose to re-examine that aspect later down the road. I'm still ecstatically happy about what Brad and I discussed last week
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Back to CivV talk though
. Is it any good?