I still play. The basic soundness and flexibility of the interface make the game enjoyable, even if Ironclad have consistently failed to to produce gameplay that lives up to the promise.
I can understand players who have quit 1.19 though. Having to face constant Skirantra-Kanrak rushes isn't fun.
Also the developers seem to have abandoned the second expansion, which was rushed to release with most of its features broken. The relationship victory, the relationship AI and the pirates are crass, I could make a better mod on my own in a fortnight. What happened to the other fifty weeks of development? Also the developers have disappeared from the forums, with perhaps a couple of posts since the release of Trinity nearly four months ago.
The current version is mostly unbugged, there is a trade problem with the starbases and an extractor problem with normal starts. Apart from that the only major work would be to unite the lobbies and replace the useless subforums with version-dedicated ones. Though the gameplay issues are severe, the fixes are just a matter of text edits- and putting the effort in, which is something that we can't expect from Ironclad. Some issues have existed almost since release, others have cropped up as parts of the game have undergone major revision while others which were part of the same original design have remained unchanged. No RTS could survive this sort of patch process.
One patch a week would be counterproductive but one patch a month could help considerably, and is the sort of release rate a community patch could achieve. There seems to be the expectation that Ironclad will not leave the game in its current state, but I don't know where this is from, there seems to be no kind of further commitment to the game and we have been told that there is no work ongoing. A patch might nevertheless appear, but I could make a patch composed entirely of text edits in a day. It isn't hard.
We should make a community patch anyway, regardless of any jam tomorrow patch release. It might even help development.