Hey all,
Now normally I don't do this as the majority of players (including myself) have little idea about what is possible under memory limits, programming times and everything else that is needed to edit or build a game. I have some programming knowledge but no modding experience so I will simply put forth my idea and then y'all can ignore if it is terrible.
The problem my idea might address is the issue of LRM/Bomber spam with fighters as the weak point in the flak - fighter - bomber triangle (with fighters also countering LRMs).
My idea is simple. No major changes to armour or weapon types, no re-thinking old counters or new ships or anything like that. My idea is a little tweak in the strike craft department.
What I think we could tweak is the speed at which strike craft are built.
At the moment, bombers and fighters are built very very quickly. So much that, with enough carriers + AM, squads are built almost as fast as they die. IF we slowed that down a fair bit then each bomber squadron dead would feel that much more dead. Suddenly, with a slight buff to their longevity, fighters become viable. A good fighter cloud can move in and kill the bombers and if those bombers are not built again very quickly then the skies remain much clearer. Actually you may (for a short time) really have clear skies.
Of course, the enemy can do the same and so fighters become more common.
With fighters more common and (with that little longevity buff) lasting longer, LRMs become a little less viable. Now another counter to this would be to build enough flak to shoot down the fighters and then bring in the bombers, but hey thats strategy right? And with more resources going to flak thats even less going to bloody LRMs.
This might help carrier cruisers too as AM won't be the only factor in building SC.
So in conclusion, perhaps slowing down the rate at which bombers and fighters are built and a buff to Fighter hp, we might get some more balance in terms of the Flak -Fighter - Bomber situation
\ LRM