No Storm of War, the IL-2 Sturmovik follow-up? IL-2 is hardly a small franchise, isn't it due next year?
Also, this is a Stardock board, any Stardock games in preparation for 2011? 2010 seems to have been a fairly awful year for Stardock. I was okay for the second Sins expansion to be rushed out as I was confident that it would be given the multiple patches it desperately required, but that just never happened. Elemental even without the issues it seems to have suffered wasn't ever for me as I just dislike turn-based empire games, the endgame with vast forces is just such a grind (Even Totalwar has this problem, but at least the Totalwar battles are more appealing than mere calculation, recreating a historical battle in Civilization wouldn't be very enjoyable.) Demigod got better in 2010, its a good fun game, perhaps needs some final tweaking to make sure that all its elements contribute to the gameplay. Demigod seems far more nearly right to me than Sins in its current incarnation.
I much prefer story-based games, I just find they make for better games. However I also dislike cutscenes, especially when they occur in the middle of play. Your character walks up to a machine, watches a recording, thats a good time for a cutscene. Your character is about to fight the bad guy, that's a poor moment for a cutscene. Half-Life could tell a story without cutscenes at all, you even got to move around during the credits.
I wouldn't agree that the more recent games are poorer than the older ones, but perhaps they are not as much better as they could be- especially the level creation. The best of the older games had an atmosphere that hasn't always been retained with the improved graphics. Some gameplay lessons heven't been retained either. The success of StarCraft might get more companies to look back at older games and bring the great features that they had into a more modern setting.
What I'd really like is for more games companies to make games together with its players, rather than claim that patches are just for bugs. This seems to be referred to as the EVE model rather than the 'big content' model from what I've read, maybe its not as appropriate for non-subscription games. Yet StarCraft seems to be being shaped by its top players- if very much bigger budget and with a huge singleplayer campaign?