I realize v1.19c is just the BETA for v1.2; but I'm a bit confused about some of the claims that Brad is making in this post that seem to conflict with my personal experience. Is this just me?
1. The memory usage is dramatically lower. Hopefully, users who run out of memory will be far fewer than in previous versions. This is an area that will be a constant battle since I see it as our job to push the map sizes and such as far up as we possibly can. So the smarter we use memory, the bigger the worlds.
I've used large (10X10) maps generated from Elementerra and memory usage is way UP (not down) from version 1.11. OOM errors abound, as evidenced by MANY posts in Elemental Support forum.
2. There's a lot of little polish things. Things that have bugged me for awhile but seem to have been taken care of with this version. You'll see what I mean pretty quickly.
I've noticed a few improvements over 1.11. MANY still exist (portrait flipping/city name flipping/city icon flipping/etc). "Improved" city notification isn't all that helpful...and ability to "turn off idle city notification" has been lost?
3. There's been work to tactical battles. The AI is using magic in battles and seems to be somewhat smarter. I wish I had time to take this part of the AI over but Charles is doing a great job here and hopefully people will start noticing.
Use of magic in battle - yes for sure. Somewhat smarter - haven't noticed that at all.
4. Performance is snappier. I can't tell you why, but it just seems to be there.
Complete opposite with FREQUENT crashes that were not experienced in 1.11 at all. Unlike others who have posted: I don't seem to have a problem with "end turn" waits (in any version from 1.0 to 1.19c).
Overall, this is just concerning to me that 2/4 claims made about 1.2 are polar opposite from reality in the beta. The other two claims are either an overstatement (battles) or an oversell (polish). Perhaps I am the only one experiencing this?