Are you talking about AI spamming siege frigates? or multiplayer? I think the idea is to get siege frigates more useful in multiplayer. yes they are cheaper than capitals, but they also dont add to your fleets' offense. its more cost effective to just get a capital. At least to me, siege frigates aren't pulling their weight.
I am talking mp.Siege can be used effectively in their current state.Are they a staple unit of fleets?No.I am ok with that.I personally dont want my worlds sniped by hard to kill frigs but rather I want them to be sieged which should be a difficult thing for the sieger.
siege-
1.
the act or process of surrounding and attacking a fortified place in such a way as to isolate it from help and supplies, for the purpose of lessening the resistance of the defenders and thereby making capture possible.
2.
any prolonged or persistent effort to overcome resistance.
3.
a series of illnesses, troubles, or annoyances besetting a person or group: a siege of head colds.
4.
a prolonged period of trouble or annoyance.
That's something we want to avoid. bombers should be useful, just not overpowered like they are now. fighters should be useful as well, just not overpowered like they were back then (yes, fighters weren't overpowered against as many things as bombers are now). I agree with the capital hp, but doubt it will happen.
I agree but if perfect balance was unattainable then I would rather have fighters be more dominant then bombers and lrf.
okay, so when vasari researches pm tech, what do you think TEC and Advent should do to even the score?
If vas goes for pm then their econ will likely not be great.Tec will need to go eco and mass ships as is their playstyle.Tec vs vas is not a bad matchup until vas gets subs with mines or a bunch of kosturas killing your fleet in seconds.Tec can pretty much out spam vas and keep ahead of the pm problem with hoshi and ups.A possible tweak to their armor ups could be useful.Maybe uping them to even numbers(1-2-3,ect).Advent will have a late game domina to provide some buffer to getting their hulls ravaged.Vas is geared to soft counter advent like advent can soft counter tec.Advent can deal with mass ships better then vas.Again if fighters are more dominant there will be less lrf and bombers to kill caps.Advent need caps to play well.I could see a small buff to the ilum.This may be enuf for advent to compete.
I guess I can see this perspective, but the domina doesnt come out until pretty late. I think we wouldnt know how it might play out until we get a fixed domina in the patch.
Its true it needs to be tested.The goal is to make advent playable vs vasari not completely nullify them.Pm are a part of the game to be used most affective against advent.If domina gets fixed and we nerf pm how will vas survive against advent?Advent do not have to worry about losing shields and adding a ship that repairs like a hoshi at 25hp a sec(I suggest 30 which may be to much for tec to handle) would be a good start.Nerfing vas to much will just throw the game into another state of imba where games are all advent and tec(except maybe quar).
Actually, I think flak merely need to swap a bit of effectiveness vs fighters to vs bombers. Then, i think effectively, flak+fighters+capital abilities would combine to create a perimeter free of bombers. If your missing any of these, they will get through. And then, that becomes the goal: take one of these down, while keeping your bombers docked.
I agree the other route is make flak equally good vs both fighters and bombers or just a bit better vs bombers.