Hmmm...some of these I'm happy about but one I have a problem with is the combination of Tech cost increases with Study cost increases. As it stands right now (v1.2) you should build 3 to 4 times more Studies than Labratories to even keep techs somewhat competitive. This might put more emphasis on magic (which is, to be honest, not all that great at buffing your troops to begin with) which means you'd need more mana producers or your army will quickly fall behind the enemy quickly.
A few things I'm surprised were not addressed are things that quickly distract and crowd the main screen out:
1) the list of units and settlements on the left side taps out at 10 with no visible scroll option. After 10 units/settlements these notifications are a distraction and reduce the visible map
2) the 'incomes' at the top can slide under the "date" bar at the top of the screen. i've had an empire with people, gold, diplomatic capital, materials, food, mana, crystals, horses, wargs (I took over an Empire's territory) Elementium, metal, and a BUNCH of elemental shrines. I had NO idea how many people or money I had in my kingdom until I went to a shop (for the money) or tried to build something in a settlement and found no options because everyone had a job.
3) some crash issues regarding the tech tree - for instance when playing Kingdom and researching 'Housing' to get "Villas" the game freezes up regardless of game being played (three times on three different games so far), forcing me to CTRL+ALT+DEL to close the game, reload and choose a different tech result.
I appreciate the game and think it has LOTS of potential. I hope that these (and other suggested updates) don't fall by the wayside with FE in development.