I love the premise of each empire paying for its sins: It's a brilliant story idea and I hope they explore it deeply in the future soon. Even a novel would be swell (and a table top rpg, maybe? ), but there is something that has been bugging me ever since I first got into Sins. This something would be the evils of the Advent. Rather, their lack of past evils!
If you analyze it thoroughly enough, each empire has a bucket of sins, really, but generally the Vasari are paying for genocide and slavery and the TEC are paying for bigotry and greed. The Advent are... kind of winning a war of revenge against their former abusers while beating back the Vasari enough on the side to not be in any long term danger. Yes, they are committing a genocide sin right now, but it's not a crime which is being punished yet (at least not to the extent that the Vasari and TEC are being punished.) It seems like the Advent got blessed with Mary Sue, or am I just missing something?
Isn't an overwhelming desire for Vengeance against a crime commited thousands of years ago a Sin?
I don't know if this is what the devs actually thought or if it was an unusually elegant reading of the Sins story by an early forum user, but my favorite explanation of the Sins races is that each represents some of the main evils of the 21st century.
1. The TEC represent the evils of unrestrained capitalism, populist democracy and consumerism. The TEC have no respect for the natural beauties of the universe, to them exploring and finding new worlds is only a means to make more profit. The exiling of the Advent shows an intolerance to a cultural minority, and the TEC Rebels takes this to a whole new level with paranoid xenophobia. While individuals exist in Trader society, it seems these humans only desire is to selfishly increase their material well being.
2. The Advent represent the evils of all consuming revenge, religious extremism and collectivism. While the Advent's exile may have been unjust, they have turned their anger over this into an unfulfillable desire for revenge, even though the original perpetrators of have long since died. This desire for revenge plays a central role in their religion, and ensures that their is no place in Advent society for infidels. The Advent seek to bring their unity to all of the sentient beings of the Galaxy, and any that do not convert will be mercilessly extinguished. Questioning of religious doctrine appears to be totally off limits, given the bloody split between the Loyalist and Rebel factions.
Finally, while individuals appear to have some agency, there is no privacy in the unity, and each of the unity's members merely exists to serve the whole. The Reincarnation ability on the Progenitor mothership suggests that lower ranking members are expected to perish so that veterans can return in their bodies, while the scout frigate shows that the Advent will gladly sacrifice themselves for their cause.
3. The Vasari represent the evils of Authoritarianism and Slavery. The former is pretty easy to understand; the old Vasari Empire ruled over countless sentient species and forced them to do their bidding or be annihilated from orbit. The enslaved labor tech suggest any Trader or Advent prisoners do little better. However, even for the Vasari themselves, life is likely not that great. All political power is concentrated at the top, and their is no evidence there is any room for dissent among the ranks. The masses are controlled with an endless stream of propaganda, and all aspects of Vasari culture now appear to be centered around supporting the military and the migration. The Vasari also seem to think themselves inherently superior to the human races, given the glory of their old Empire far surpassed the Advent and TEC and how easily they defeated the Traders in the beginning.