[eMOD] [LH 2.0] XtraDeconstruct: Legacy of Magic (2016-05-10)

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By on December 31, 2013 1:21:31 PM from Elemental Forums Elemental Forums

Primal_Savage

Join Date 07/2013
+165


  

XtraDeconstruct: Legacy of Magic

by Primal Savage et al.

  

 

1. Preamble
1.1 Latest News (Changelog)

(2016-05-10) 2.0.g.2.b. Patch

(2016-04-29) XtraDeconstruct 2.0.g. - User Edition

(2016-04-05) XtraDeconstruct 2.0.f. - Totem Edition

1.2 Compatibility Snippet (Extended List)

Compatible w/ LH 2.0, all DLC, Children of Storm 1.8.c., Black Market Bazaar 2.0., Champion Bonanza 1.3., and more.

1.3 Features (Extended Description)

Expands LH in a myriad of ways.

1.4 How-to Install (User Guide)

See A_UserGuide.txt

1.5 Endorse XtraDeconstruct (History)

 → Nexus Download History where you can endorse Mods.

 

2. XtraDeconstruct

2.1 Download (Nexus)

2.Fix/Temporary Files (Dropbox) [2.0.g.2.b. Patch]


3. Credits & Feedback

(Hellions) ::: (davrovana) ::: (Heavenfall) ::: (Dhuran) ::: (sjaminei) ::: (attackdrone) ::: (ariclokar) ::: (brich1212) ::: (Stardock)

Many users have made valuable contributions to this mod by giving feedback. This is so they realize that their feedback is appreciated.



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December 31, 2013 11:19:47 PM from Elemental Forums Elemental Forums

This compilation will be very much appreciated, for those looking to save a little time downloading your stuff!

I've added this to the Regularly Updated List of Mods for E:LH, under it's own Primal header.  Your individual mods are of course still listed separately, immediately below the description of this compilation.

Definitely a great way to round out your modding efforts for 2013!

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January 1, 2014 6:58:02 AM from Elemental Forums Elemental Forums

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January 6, 2014 6:04:17 PM from Elemental Forums Elemental Forums

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January 8, 2014 10:12:23 AM from Elemental Forums Elemental Forums


Interesting, I didn't know weapon, armour and item priorities could be adjusted. Does this affect how the AI selects predesigned units, or does it modify predesigned units according to these parameters? Because I don't think AI designs its own units on the fly.

Also I notice the improvement priorities don't say anything about the 3 Dead faction improvements? So I guess that shouldn't conflict with my own modification of the Dead faction improvements and AIPriority?

Great work by the way, thanks!

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January 8, 2014 1:54:21 PM from Elemental Forums Elemental Forums

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January 9, 2014 1:51:54 AM from Elemental Forums Elemental Forums


Okay, thanks!

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January 9, 2014 1:26:53 PM from Elemental Forums Elemental Forums

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January 12, 2014 9:20:34 PM from Elemental Forums Elemental Forums

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January 13, 2014 12:04:31 AM from Elemental Forums Elemental Forums

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January 14, 2014 2:17:58 AM from Elemental Forums Elemental Forums

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January 15, 2014 3:33:56 PM from Elemental Forums Elemental Forums

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January 15, 2014 4:28:30 PM from Elemental Forums Elemental Forums

Quoting Primal_Savage,
Update [Feedback always welcome!]

- Toned down most XtraLessUnrest files. They still do a damn good job at helping the AI expand.

I'm actually really enjoying DSRaider's attempt at reordering the AI's priority at city improvements to focus on unrest and production (found within AIPlus).

Perhaps something to look at to further improve AI expansion?

 

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January 15, 2014 4:53:15 PM from Elemental Forums Elemental Forums

Quoting GFireflyE,


I'm actually really enjoying DSRaider's attempt at reordering the AI's priority at city improvements to focus on unrest and production (found within AIPlus).

Perhaps something to look at to further improve AI expansion?

 

 

Modifying improvement priorities (and other AIPriorities) is already done in XtraDeconstruct on a much larger scale than in any other Mod, but that's hardly sufficient to help the AI be really competitive. AI will hit a wall around 20-25 cities and will be incapable of overcoming the problem. At any rate, you can only find out about the complexity of XtraDeconstruct if you play it.

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January 16, 2014 12:33:00 AM from Elemental Forums Elemental Forums

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January 16, 2014 6:30:55 PM from Elemental Forums Elemental Forums

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January 17, 2014 4:28:38 AM from Elemental Forums Elemental Forums

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January 18, 2014 8:16:26 AM from Elemental Forums Elemental Forums

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January 19, 2014 9:47:32 AM from Elemental Forums Elemental Forums

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January 19, 2014 9:12:39 PM from Elemental Forums Elemental Forums

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January 20, 2014 1:28:48 AM from Elemental Forums Elemental Forums


Hmm I've quite liked the idea of the Scythe of the Void having -100% experience penalty since it's a pretty damn good weapon that you'd use only for the fights where you really need to squeeze that win out, while using a slightly inferior weapon the rest of the time. The -33% makes it feel less epic. But this should be quite easy to reverse so I guess I'll be turning it back to -100% on my own for all your future updates

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January 20, 2014 4:41:30 AM from Elemental Forums Elemental Forums

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January 20, 2014 10:09:12 PM from Elemental Forums Elemental Forums

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January 21, 2014 5:18:40 AM from Elemental Forums Elemental Forums


Interesting, thanks for making the fixes even more modular

I notice you've removed the versions that change the prices. What's the rationale behind these changes? Do the price changes only affect the items bought from the shops, or do they also change the costs of equipping your armies with them?

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January 21, 2014 8:03:45 AM from Elemental Forums Elemental Forums

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January 21, 2014 12:44:41 PM from Elemental Forums Elemental Forums

Apologies for the delay.  I was on vacation...

I've updated the entry for this in the Regularly Updated List of Mods for E:LH.

Keep up the good work!

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