Can there be an option to make the pathing AI for all ships choose a "safer" (instead of shortest) path along the phase lines?
I hate when my diplomatic envoy or my fleet reinforcements (who are rallied to my conquering fleet) automatically decide to go through the fully armed hostile Pirate Base, which is a guaranteed death...
Same goes for when my rallied (or just long distance traveling) ships decide to take a jump towards a hostile (armed/defended) world because it is the shortest path or because there is a wormhole that will make their travel shorter - but they end up dying in both cases, either due to enemy planets or the pirate base...
Scouts who are on "Exploration" should never try and jump to an already known Pirate Base - it just causes the Scout to get killed, and no one can really be arsed to manually supervise all Exploring scouts to make sure they don't suicide in an already known Pirate Base.
Also it seems kinda useful and logical/realistic for there to be a command to temporarily declare a planet "unsafe - off limits to trade/refinery ships" until canceled - this can be activated during pirate (or player) attacks, so the trade/refinery ships won't commit suicide by jumping into the besieged planet in an attempt to trade/refine.
An option to choose between a "safer" path and a "shortest" path for your ships to follow would be great, while the "planet off limits to civilian ships" would also be a nice addition.