To Frogboy:
Hi Brad,
During the Alpha/Beta external test cycles of GC1 and GC2, we were provided with comprehensive instructions for "bug reporting", spelling errors, etc., including a program that automatically captured debugging information any time a program exception occurred, called "SmartException". I have noticed that SmartException is still available on the StarDock website, but since GC3 is in 64bit addressing mode, some questions occur to me.
1). Is SmartException going to be the tool for trapping program exception data and transmitting same to StarDock? (has it been updated to handle 64bit code?)
2). Will a tool be provided that will allow us to initiate the capture and transmission of debugging data if GC3 gets into an infinite code loop (regardless of whether the loop is real or only an apparent loop)?
3). Some of us might see performance problems due to older hardware tied with using game settings that are too high for our equipment. Will StarDock be recommending tools for monitoring performance that will help us discover such cases for ourselves? One idea here is that the devs may like to collect data from the wider diversity of equipment that will be used during the external tests to provide initial values when a game is started, or perhaps warning a user to not set game settings above a certain level.