Generally, I want t see, make more summoning spells.
Here are some ideas I came up with:
Ball lightning – Zero movement, but lightning form ability on 0 cooldown
Avatar – Attack = caster’s Spell Power, defense = caster’s Spell resist, keeps caster stunned while in play, has ability to unsummon self
Djinn – Can cast growth, shrink, heal, curse, blind, slow, and haste
Chronodemon – Can cast mass haste and mass slow
Volatile Ember – 1 move, can explode, killing itself and doing fire damage to all within 2 squares
Earth Spirit – can cast single target version of pull to earth
Chromatic Warrior – Attack and Defense = 4x total earth, fire, air, and water power; Dodge and Initiative = 2x total earth, fire, air and water power
Doppelganger – Can cast shape-shift; adopting appearance, attack, defense, dodge, movement, and initiative of the target. Can only target 1-square units, if copying a group only copies one member.
Wall of brambles – 3x1, 0 move, has ability which does damage to all adjacent units
Wall of flames – 3x1, 0 move, has ability which does fire damage to target unit
Wall of Ice - 3x1, 0 move, has ability which slows all adjacent units
Wall of wind - 3x1, 0 move, has teleport ability, range 4
Holy Wall - 3x1, 0 move, has ability which heals all adjacent allies
Wall of the Dead - 3x1, 0 move, has ability which summons a skeleton