[General]
* The settings page should have tooltips or descriptions.
* Te trailer voices and logo should be more distinctive.
[Game Setup]
* You should be able to preview what the galaxy might look like.
* Tooltips should explain stuff like the team count.
[Battle/Maneuvering/Exploring]
* I have had issues where it is not possible to Pass when a ship is stacked with another. I appeared to be stuck, but it turned out I was just forced to move one of the other ships. It is possible to have stacked ships if they run out of moves. I understand now that logistics are needed to form larger fleets.
- It should be more obvious you need logistics to form larger fleets (Tooltip research whatever to form larger fleets).
- It should be legal to have stacked ships and pass. I'm not sure if in this case you should be able to choose which ship to attack or defend first.
* I had an issue when I could not maneuver a ship after going through a wormhole past its range. However it could maneuver itself by enabling the explore option.
- Assuming the desired behavior is to allow you to return home, I should be able to go toward my home base lines.
* When attacked, I would have to click OK a bunch of times even though nothing apparent happened. Ideally the sequence of battles would be grouped together in some way. When attacking over multiple rounds, perhaps a cancel button if you want to break of the attack early for some reason, otherwise it would automatically run until one fleet/stack is destroyed. At one point the game crashed after attacking the same ship several times did nothing, I had been playing several hours and reloading fixed the issue.
* In a small game, fairly early on I killed all the enemy's ships and starbases. However, since I did not have planetary invasion, I had to wait forever to research it which involved destroying over 40 starbases about one per turn. If you destroy all the enemy's ships and bases, you should win and if all your ships are destroyed and your enemy is camping there you should loose.
* When loading from saved, the star display reverted to default until I re-explored the area near those stars.
* I am not clear why some ships can see past their range and others can't.
[Technology]
* The ages are somewhat confusing. It should tell you x of y technology to get to next age.
* I found the master/details tech a bit confusing at first. Make it clear you are selecting a specific subtechnology as an option of the larger technology and that you can select other subtechnologies in the future. The benefits you have already gained should be highlighted as unlocked in the view so it is clear what is already unlocked. It should be possible to visualize this in the tree by default.
[Economics/Governing/Shipbuilding]
* I found the display where you have to chose a tile and then a building type and then double click while it propose another confusing. I would like to chose a tile and then a building with one click each but without it proposing a greyed in building. Alternatively, If a building type is selected, I should be able to add it to a tile in one more click. Also, there should be a clear way to reuse land with stated consequences.
* There should be a confirmation if you change the type of ship and lose resources.
* It should be more clear that "scouting" ships can't explore anomalies.
* The main economics screen with "savings (interest?)" is a bit confusing. It should have a clearer estimated income and such at the beginning. It might be interesting to allow deficit spending until the economy collapses.
* It should be more clear how to expand a starbase (build more construction vessel tooltip). Construction vessel description should say what starbases do.
Thanks.