Easily done.
There are (at least) two ways to do it:
1) Modify GalCiv3GlobalDefs.xml
add:
<GlobalCombatMods>
<EffectType>StrategicRepair</EffectType>
<Target>
<TargetType>Ship</TargetType>
<ShipHullType>Tiny</ShipHullType>
</Target>
<BonusType>Flat</BonusType>
<Value>1</Value>
</GlobalCombatMods>
etc, for the other hull types. This has a high chance of breaking on updates, because GlobalDefs contains so much.
Note: There's already a general StrategicRepair of 1, so you don't actually need to have one for tiny, for your numbers
2) Modify ShipHullStatDefs.xml. Download my version if you want to take a look at it, or use it: https://www.dropbox.com/s/4xoqkvnj7teopw6/Ave%27s%20Ship%20Repair%20Mod.7z?dl=0
For each hull size add in the relevent StrategicRepair, eg for Huge:
<Stats>
<EffectType>StrategicRepair</EffectType>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Flat</BonusType>
<Value>4</Value>
</Stats>
etc, for other hull types. This will only break if ship hull stats change format (unlikely), though it could cause balancing to not take effect until the mod is updated.
Note: Again, there's already a general repair of 1, so that flat 4 makes it repair 5 per turn.