I couldn't find a general feedback thread (surprised there wasn't one stickied somewhere), so apologies if I'm just blind and it's about and I missed it. Played 40-odd hours of Gal Civ 3 now and it's tops, but there were a few quirks that I noticed that it seemed appropriate to mention, in case it helps with further development.
- every now and again, there's a weird bug that gets the camera focus locked outside of the playable map, and it can't get back in again without a complete game shutdown and restart (backing out to the main menu won't fix it). This was a bug that was in Gal Civ 2 as well, and seems to strike less often in 3 (twice in 40 hours, so it's not a huge inconvenience), just mentioning it in case it helps.
- The tooltips on fleets can sometimes 'lose' information like how many moves they have left. Again, you need to shut the game down and restart for it to fix.
- when setting a rally point for a starbase, you can't click on 'rally point' initially. If you click on another link first, it'll work, but you need to select something else before the window will let you select 'rally points'.
I also had a few ideas that may or may not be useful:
- for the larger maps, being able to automate sectors of your empire would be very handy. Maybe nominate a group of planets, put them under a governor and tell them to develop/defend at a certain level based on preferences (so, for example, a group in the safe centre of your empire could be put on economic development, minimal defence, and they'd have limited defence but build lots of economic and mining starbases, but you could put a group on a border on a defensive posture and they'd build more defensive planet improvements, and have more ships defending planets/more military starbases). I really enjoyed playing a game in a gigantic map, but starbase and colony micro got a little heavy towards the end.
- the 'military power' calculation seems a little wonky. In a recent game, I had higher-teched ships, higher population and higher logistics (but presumably less ships overall), and the Krynn kept having a go at me, and it seemed to be far more likely whenever their military power would be higher than mine. Issue was their smaller, lower-tech fleets got completely smashed - most wars were so one-sided that they asked for peace after one turn. They didn't have any allies when they attacked either, so it wasn't a coalition thing.
Cheers for the great game - none of these things are game breaking, just mentioning them in case they help. You've done a great job and I'm looking forward to playing a heap more Gal Civ 3
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