Looking for suggestions to make my faction "The Galactic Empire" (Yes, SW), even better. See below for the traits/abilities/tech tree I used.
I hadn't really set any rules on ship design and fleet makeup, other than to use a mix of Victory (med), ISD (large) with 1 Executor class (huge tactical) per fleet, but realised about halfway through the game that I should have put more thought into it I had designed my ISDs to be "support" class, with two squadrons of escorts each, mixed in with some Victory class ships also set to "Escort". This fleet design just blew the AI away, but perhaps doesn't actually reflect the true fleet doctrine of The Galactic Empire. So for my next game I thought I would use Capital and Assault as the primary roles of the ships.
Happy to also take suggestions on fleet doctrine, ship design, roles to improve the roleplay experience.
I also created a "Republic" faction, and made sure to stomp them into the ground!!
The Galactic Empire is Ancient and Starfaring, with the following traits:
+2 Production
+1 Clever
+1 Influential
-1 Wasteful
-2 Discontent
+2 Handy
+2 Militant
-2 Unpopular
-2 Poor Traders
+2 Brutal
-2 Unlikable
+2 Fast
+2 Organised
Tech Tree: Thalan (Military/Tech), Ship Design: Iridium
I used a downloaded Victory and ISD for medium and large ships respectively (thanks to the creators), and the Iridium design ships for the rest. The Iridium ship designs are actually pretty "Imperial", large wedge shaped ships, and the Iridium huge ship is a pretty decent pass for an Executor class.
One issue I had with the downloaded designs was that the components I added (like shield generators) were added to random hard points on the designs, which in one case gave me a deflector dish on the nose of the ISD .... real ugly. Would have preferred for them to be just invisible rather than breaking the clean lines of the design.