2nd the delay after another colony founds. I hope its not too long though because it should be possible to screw someone over who founds too far from the desired resource. I have had instances where we both found at the same time, one on the resources, another near them, which sucks because I'd never found at that spot after the other player founded.
Cubit: I see that situation around frequently. Carbon sometimes requires founding so far away that a found/claim rush is inevitable leading to an auto win/loss. On the other hand, I also see similar situations, except there is room to found touching the carbon, but the scav still founds outside, and I take advantage and found inside, thereby letting me have the better carbon tiles.
InSyncOTC: Reveal map will because you assume debt to take the better spot, which hopefully is enough to offset the difference between the best spot, and the 2nd best spot. Better players will have a better idea how much debt can be taken on safely.
I don't like the thought of mirrored maps. It was a good thing in starcraft since it got rid of silly imbalances that exists on certain maps (like Lost Temple) and mineral placement. However, mirroring the map in OTC will make it so the players aren't really fighting it out with each other. It will remove the competition over claims for the less important resources since those resources will be present on both sides of the map. There would always be 2 triangles of water (if there was one) etc. There'd be no way to shut another player out of a less important resource like that water or silicon since it would always exist in duplicate, unless its one lone tile on each side. 1v1 is fun because there's an element of risk*. Mirroring the map decreases limited interaction even further. I am on board with trying to get the 2 starting locations to be closer to equal in value that they currently end up being. I like the reveal map mechanic because it removes the pressure and need to mirror the map.
*This is after each player founds on a functional starting position. Ideally, you'd be able to function without iron or carbon, but steel consumption is just so massive in comparison to other resources (power excluded) that its impossible to progress without producing them yourself. You can function without silicon or carbon as there are other options.