Hey there! I'm hoping someone much more knowledgeable than myself can help me with a big of a animation issue.
It would appear, that when I make custom ships and utilize them as a custom shipset, that the only weapon animation that occurs in the battleviewer, is a sad, paltry kinetic shot.
I really play the game so little (I've spent virtually all my time in the ship editor), that I've only really realized this now, when someone brought it to my attention. Furthermore, it would appear to only happen to default designs. Not a custom design I the player make.
My guess? When the custom ship gets used, I've noticed that the ship components of the AI blueprints don't appear on the vessel (thank god, it makes all my designs work aesthetically!) BUT I suspect that since the components are not "attached" to the ship, that the game has no basis for animating the shots from a specific point on the ship, and so instead, a single kinetic animation is used from the ship's center point.
If that is the case, the problem could be solved in a couple of ways. 1) Attach the components on the central cube, and set them to invisible. or 2) If they are not attached, animate their projectile from the center of the ship by default.
Is it possible I missed some obscure file I need to mod to tell the game something about these ships? Yes, but not that I've found...
This of course, reinforces my desire for a professional/official ship-set editor. 