Hey guys! As you likely know, I author Gauntlet's Race Mod, and I make sure that GRM never alters gameplay effects, its meant to be mod-neutral and a massive content provider. I dare-say, its been successful!
I'll still be working on GRM (forever I suppose), but I do also have ideas for true mods, and now I am introducing...
GSM, Gauntlet's Ship & Starbase Mod
This mod is designed for my personal tastes, it is not a massive overhaul, and it avoids tweaking any pre-existing components. It does however add additional components. So if you mostly like vanilla game, but think it could use a little more, well this might be the mod for you!
You can get the mod under the optional files of the GRM page here!
Note: GSM has two files/features that makes it incompatible with any other mod that tries to modify the existing game starbase modules or the game's hull stats. The files are "starbasemoduledefs.xml" and "shiphullstatdefs.xml". This was necessary so that my new Sensor Starbase would function. However, should you delete these files from the mod, it will become a append style mod. The side effect, will be that you will able to make a Starbase into BOTH a Sensor Starbase and another type of Starbase simultaneously and you will lose the hull changes listed below.
Also Note: Many of these new Starbase Modules cost strategic resources, but when upgrading a Starbase, if the resource is unavailable, the upgrade will not appear in the list, a little annoying. Also, several modules cost 2 or even 3 construction points, I felt this was necessary, because I doubt the AI will use these components, so I felt it apropriate to tax the player a little extra.
Military Starbase Modules
Repair Drones, Drone Coordinator
Increases strategic repair, upgrade costs Thulium.
Sector Defense Node, Sector Defense Command, Sector Defense Squadrons
Increases planetary defense, resistance, and defending fighters, costs credits per turn.
ECM Field Generator
Increases local ship's jamming, costs Thulium.
Durantium Hull Infusion, Durantium Hull Extension, Durantium Hull Reinforcement
Increases Starbase health, and repair rates significantly, costs Durantium.
Generic Modules
Support Field Expander
Increases Starbase Range, available at start of game.
Warp Field Generator
Increases friendly ship movement, requires warp drive obviously. Not as good as the default Military Starbase versions.
NEW Sensor Ring Starbase and Modules
Starbase Ring increases all subsequent sensor modules by 50%
Telescopic Array, Enhanced Telescopic Array
Additional sensor range and small boost to planetary research.
Omni-Sight Matrix
Increases sensors by 100%, costs Antimatter.
Thulium Shielding
Increases sensors by 100%, costs Thulium.
Astrophysics Lab, Particle Lab, Astrophysics Academy
Increases planetary research.
Ship Components
Experimental Defenses
Special defenses that cost strategic resources.
Prototype Ion Drive
Improved Ion Drive, costs Promethion.
Thanks and I always welcome feedback!