What i know and most players talk its that, there isnt any other RTS game with so good eco balance like Forged aliance.
I have try and play many RTS games but no one make the job so good then FA.
Something most Developers keep forghet its that all the beautifull resources builds and kill them, also big part on Strategic RTS game, that again only FA and Spring engine (https://springrts.com/phpbb/viewtopic.php?f=44&t=22234&start=120) make it almost perfect.
So what can we learn from it and put it here!
What i will say is a dream i have to ashes that i dont think will happend without mods.
1-You build metal (Mexes) that i think are fantastic very well done ,upgrade that same mexes to 3 tech levels only by link them to a special fabric that also only alowed by capture turinium.
2-You build your power with engeniers in any place only by capture in field the power points like we have now ,loose them will make that producer power went off or not.
2.1-You make your own power Like Planetary anhilation/Total anhilation or Supreeme Commander
3.Capture radioactives showld be a part to alowed your engeniers build advanced economic resources and also only by capture turinium on field.
4- Capture the turinium have a lot to think ,we showld in future grab this new power to advanced builds ,advanced units , advanced naval and other options.
I really think this game have so mush potencial like in the last years i didnt saw ,that in time we will bring here lot ideas so they can work them or not.
Has we have now all the ecosystem in the game its very basic , but i know all will change in future .