Hi! May I ask a question about technical side of this? Mantle docs say:
Different generations of GPUs might produce images of slightly different quality. In particular, texture filtering is one area that is under constant improvement, both in terms of quality and performance. When using the alternate frame rendering mode, it is important to produce images of similar quality on the alternating frames.
If GPUs from the same family produce slightly different pictures, if ought to be even more true for GPUs from different vendors. Do you need to do anything specific in order to compensate the architectural difference in hardware?