From my humble experience, anyone's opinion is good to take for the devs, and "experienced" players don't always possess the truth. i mean, plenty of people here certainly play RTS games since years, if not decades, and don't feel the need to qualify themselves as "experienced" or "competitive" players to voice a subjective opinion, hoping to influence the dev teams. With all due respect, i unfortunately have seen more than one beta test sinking into this kind of discussions, slippery for the devs, and more than one game ending as a boring "rushers nest" or "turtlers nest", because pseudo "true gamers" wanted so.
Stardock and Oxide games certainly already have a precise vision of what they want for their game, and i hope they'll stick to it and avoid these kind of traps with their beta phase.
But we can always put some objective and reasonable arguments.
Indeed, the radar system seems to show some current limits : For example, when we select the building or unit, there is no clear "detection range", so to say a clear circle indicating the maximum detection range when we hold the Alt button. such an indication could be useful to place our units or construct the radar building efficiently.
Indeed, the radar system provides limited informations. Its "Line of Sight" is obstructed by topography, the range is not always very clear for now and the intel gathered, currently represented by the "red zones" are just indicating an enemy presence. For example, they don't provide the kind of intel we have in Forged alliance, with the allmighty radars, and they don't provide as well the kind of informations we have in starcraft 2 with the detection tower. we don't have the number of enemies, we don't have their precise position, the red zone is quite thin..etc.
Indeed, maybe the corresponding visual effects could benefit from a bit of work.
But, is it really a terrible thing that the game provides us with a limited radar building and detection for units to advantage other kind of recon actions? we can deploy Hermes as a ground scout unit, Pan as a scout air unit (it has a good detection/vision range)...is it so terrible that the player has to gather himself the intel? we can deploy scouts on the map, we can build our groups with scout units to gain a bit of detection range, we can send Pans, protected with some Furys, as tiny recon groups to gather a fast intel on farther zones...and finally we have some triggered abilities : Sensor Sweep for the PHC, we'll have the Sensor Drone for the Substrate...to conclude, this is always a very early stage, all the routines, units or abilities are not implemented yet, or are subject to change.
No offense of course, but don't you prefer, as an experienced player, gaining an advantage over your opponent with active actions and having to micro some recon maneuvers?