Research and quanta balance

By on November 13, 2015 11:09:00 PM from Ashes of the Singularity Forums Ashes of the Singularity Forums

eviator

Join Date 08/2014
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This post is to offer some feedback on the current balance for research and quanta. I know balance at this stage is a low priority, but the following suggestions should be pretty easy to look at right now since it's just tweaking numbers.

1. Logistics. Even if you start building a quantum complex as early as possible, you can easily reach the initial 100 unit cap before you get the 100 quanta to research logistics. This also forces you to spend your first 100 quanta on logistics, which means it's not really a choice.

2. Metal storage. I never get this because you can wipe away (or regain) 100 metal in seconds, whereas it takes a minute to get the quanta to research this. I recommend the first boost to metal storage be at least 250, scaling up from there.

3. Reactives storage. I think 100 in the initial boost is probably okay as is as long as #2 above is implemented.

4. I think the combat and radar upgrades are pretty good as is. I might ask the radar upgrade be strengthened just a bit, maybe 25%, to make it more enticing.

General: Give us some quanta at the start of the game so we can research something in the first few minutes. At the current initial research costs, if you give us 150 at the start that will allow us to research one thing, and get half way to another thing. That allows folks some choice at the start of the game, allowing them to delay logistics first in favor of combat upgrades for an aggressive strategy, or Econ upgrades for more of a boom strategy. Sometimes I delay building quantum complexes a couple minutes through forgetfulness or intentionally, so being able to get one level of logistics using starting quanta will ensure I don't get way behind in the early game. Hitting the logistics cap with no quantum complexes built is cause for surrender because you'd need to build one then wait to get 100 quanta.

Speaking of 100 quanta, it takes a long time to get that early game. Since we are going to be sharing that quanta with global abilities, how about starting the initial research cost at 50. Then you can start us off with a nice round 100 free quanta and we can choose to use our early quanta for research or global abilities (GAs), depending upon our early game strategy. Example: 2 early game research or 1 research and 1 GA or 2 GAs. Starting research at 50 also makes it quicker to research our second choice after a few minutes to adapt our strategy to the circumstances.

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November 14, 2015 12:31:57 AM from Ashes of the Singularity Forums Ashes of the Singularity Forums

Personally, I have no issue with having to build Quanta research. It's, embarrassingly, what I'm used to (SC). I'm used to having to start putting resources into upgrades like that early in-game.

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November 14, 2015 1:35:16 AM from Ashes of the Singularity Forums Ashes of the Singularity Forums

I have no issues with it either. I'd just like a tiny bit of early game flexibility, minor pacing adjustment, and a few balance tweaks, as I outlined above.

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November 14, 2015 8:01:07 AM from Ashes of the Singularity Forums Ashes of the Singularity Forums

I personally take great issue with having to spent quanta on logistics at all : http://forums.ashesofthesingularity.com/473112/page/2/#3601125 as it should be either fully unlocked or set to a basically unreachable cap.

http://forums.ashesofthesingularity.com/469819/page/2/#3581023

http://forums.ashesofthesingularity.com/470109/page/1/#3583517

http://forums.ashesofthesingularity.com/470636/page/1/#3592084

 

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November 14, 2015 9:34:47 AM from Ashes of the Singularity Forums Ashes of the Singularity Forums

As Sid always said, a decision you always make the same way isn't a decision and games are about making interesting decisions.  (Okay, that is loosely paraphrasing something Sid may or may not have said.  I don't really remember exactly, he had so many game design tips.  It's in the spirit of what he would have said had I asked him).  In any case, if logistics is always the first thing that you purchase (and the main reason you always start a research building early) something should change so that there is an interesting decision to be made.

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