First, let me qualify all you're about to read as coming from someone who's no good at this style game. I easily get distracting trying to make something work on one part of the map and forget about other things I wanted to remember to deal with elsewhere, etc. ADHD, more or less. I also tend to just forge ahead instead of figuring out all the nuances of build orders, types, upgrade types, costs, etc. I'm more the action RPG type that wants to tank. So, there are my challenges. I see being in at this level of the game as a huge leg up for better understanding of the underpinnings of the game and how to be more successful. We'll see.
The following is a combination of questions and ideas as there is a lot of this game about which I know very little still. Let me start with my understandings and please let me know what I have wrong or what I have only limited understanding. Thanks.
1) Ctrl-n is something I'm very used to in other RTS-style games. The minimap even shows them by numeral - cool.
2) After selecting a group of units one can press V or click the appropriate icon and create an "army". The army tries to intelligently form up for attack or defense based on each unit's abilities when compared and used in conjunction with other unit types.
3) When building units in a factory, I can select a build order, check a box, and that factory will continue to puke out that build order as long as it exists, has resources, and the checkbox remains checked.
Question: What is the best approach for using 1 & 2 together? Armies aren't designated on the mini-map (as far as I can tell). I have no shortcut to move to an army's location on the map as I can by pressing the number for a Ctrl group twice. If I click on a unit that is a member of the army, it seems that selects the entire army - at least when it comes to movement. If an army is made up of more than a single Ctrl group and I select a Ctrl group, will I give directions to the entire army or just that Ctrl group?
Idea/Suggestion: I (think) I would like the ability to designate a factory's build queue as a reinforcement for a particular Ctrl group or army. So when I have an army on one flank and I have factories sending units their direction they actually join that army and know where to position themselves and how to act as part of the entire army. If that's too much, I'd at least like to be able to have a factory's queue reinforce a Ctrl group. Rallying points would be ignored by a reinforcement queue. The units would head directly to their assigned group.
Otherwise, I'd like to use this thread for anyone's suggestions as to how to manage unit groups. I'm open to all kinds of ideas. Maybe mine are far less than optimal.
Thanks for reading!