I wouldn't say this video necessarily demonstrates bugs. But it does demonstrate easily reproducible behavior oddities that are frequently encountered, counter-intuitive, and counter-productive. Many comments and concerns about the battle group "responsiveness" are tied to what you see in this video. I hope the devs can figure out some way to address this.
Bonus video:
I have never been bugged that bad.
But yeh, it really annoys me too.
They do not need to get into formation, just move.
I hate the generator problem too.
You can lose a game just on those factors.
I have seen units get pushed off of cliffs too. If they get into an area that is supposed to be off limits they can get stuck there because they cannot move in that area.
The dreadnought at the top is stuck; it can only change direction but cannot move. It was slowly drifting up and to the left which is the direction it was pushed in when it got pushed off the cliff in the first place. The other dreadnought with the arrow was able to get up and over the cliff into the enemy base and then move normally again.
BTW eviator, what are you using to record videos?
Nvidia Shadowplay. A little finicky, but I FRAPS files are too big and I can't get OBS to record with consistent quality.
Great stuff.
I'm still looking for somethign that will record on DX12.
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