Ok, im sure you know some of these already...but i have been saving them up so ill just list them all.
- Quanta bug. On occasion, it can be bugged and you can go negative quanta...but it wont stop you investing in new upgrades. So you can (for example), go -500000 quanta and have units was massive health, or insane damage. Not sure exactly what triggers it...
- Bombers seem too powerful to me. With 3 sets and a half decent upgrade to unit health and damage you can fly right over to the enemy starting location and bomb the hell out of them. It doesn't help the AI seem incapable of using air units, so by using them you gain a massive advantage in single player.
- On occasion, usually after a while of game play when there is quite a few units active the game will crash. It seems to crash when using the mini map to navigate. As in click on the mini map to get across to the other side quickly and it dies. Loading the last save will only fit is sometimes. I need to load the game, wait around 5mins then can start moving around again without it crashing and can usually finish the game.
- Promethius....just destroys the other dreadnoughts. I feel like its abit too powerful....but just me. My favourite is probably Hyperion though, its nice and balanced. Cornons is too easy to kill.
- The AI need to invest more quanta on higher difficulties.
- I feel AI might be abit too aggressive in expansion early on. By focusing on holding a manageable area i seem to do better, than going after controlling territory. Meanwhile the AI fight it out amongst themselves never getting a meaningful amount of Turininum anyways...
- Sentinal turrets are very powerful...by design?
- Smarty are not very powerful...by design?
- Radar range may scale a little too quickly. A strategy you can use is bulk produce Artemis + radar and just obliterate anything before it even gets close.
Thats all for now....keep it up!