Alright, i think we can all agree that we want more strategical decisions in the game.
The Problem right now is, if i understood correct, what we have right now on 1 smaller map, is supposed to be like 1/6 of the ultimate map size, so we have 6 huge armies etc. - I am not sure how this will effect gameplay, but we have to ask: Why does strategy exist?
In games like SC2 or C n C, the strategic factor mostly came by limited ressources. You have to advance, and you have to try to be more efficient with your ressources than your opponent in Order to win.
In SupCom the limiting factor is not only the "Anti-time", since on bigger maps it took AGES until you finally reached your opponent, so small armies send early in the game will have no impact whatsoever when they meet a huge enemy army close to their base. Add this to the factor of a commander, something that you always need to cater.
Games like Total War get their strategic thinking via extreme stone/scissor/paper principle (much like SC2), and the ability to outflank for example opponents.
Games like CoH take their strategic thinking from cover all around the field, and stone/scissor/paper as well.
Ruse for example has a REALLY sick stone/scissor/paper as well.
Alright, so 2 main aspects are shown that are currently not in AOTS: 1) No clear stone/paper/scissor comes into play, the mass of an army is mostly everything that counts
2) No limiting factor. There is nothing to stop you from steamrolling your opponent once you get an advantage, or, to be more clear, the opponent simply has no way of stopping you. You just dont have to be careful with what you do right now.
The last thing i am still angry about is the missing army customization. If the dreadnoughts would be less "EXTREMELY POWERFULL TOYS" and more "Units that are actually not as strong, but give boni all surrounding units benefit from", like for example, extra speed, range, HP, armor, so the more/different dreadnoughts you add to an army, the stronger it becomes, but it will take a LOT of time to add like 3 dreadnoughts to an army.
Like this a stone/scissor/paper effect would be implemented, as well. Just think about a lot of small brutes with an extra speed dreadnought taking out artillery with a range dreadnought, or an HP and an Armor dreadnought blocking an important passage.
This stuff adds true Strategy.