Welcome to the forum.
I would like to see secondary weapons for units.
Most of the units have multiple weapons. In many cases, it doesn't feel like it as there are long cool-downs, and there are lots of elves working in the background to determine when a shot is suitable which further adds to the delay between firing.
Anyways I feel some units could benefit from smokescreen ability to mask their approach.
AotS is focused as a large scale strategy game. The intention appears to minimise micromanagement which is heavy in other RTS games like Starcraft. The global abilities (Orbital calldowns) allow activating healing, plasma storms etc. Many of the units have energy, which acts as a charge delay for some of their actions.
At first, I also felt that there could be more abilities etc which would require micromanagement. But as the battles get large, micromanagement would get tedious.
A transport class or better yet a BLINK / teleport function after building some type of building
Teleport orbital calldown shows as "Coming soon".
For such an advance species why do they use rockets ? why not use some type of plasma based weapon or maybe Gravity cannons instead
Many of the weapons are plasma or railgun based etc. The Brute (the most basic unit) uses a plasma cannon. Missiles are a useful way of delivering an explosive payload. Long range indirect fire weapons such as missiles would not be made obsolete if short range direct fire weapons such as plasma cannons were invented.
not sure why we have a medic
Machines are people too.
"Over time, humans began to use Turinium to extend their capability. Initially via handhelds and wearable devices and then eventually through integration with their biology. As generations of humans became comfortable with the concept of more of "themselves" existing outside their biological forms, many began to suggest disposing of their "meat" entirely and interacting with the physical world purely through constructs."
Source: https://www.ashesofthesingularity.gamepedia.com/Post-Human_Coalition