@Frogboy
Regarding UI issues, some of it is subjective I agree, for example I personally feel its not very attractive and looks dated.
Specifics though for UI, Controls and Graphics in general:
(1) "M" doesn't toggle the bigger map (seems kinda obvious since almost every game in existence with a map uses M)
(2) The building placement hologram moves up and down on the spot and is not anchored to the ground level it will actually build on (see screenshot). This looks pretty ugly. (See: http://imgur.com/XRdVxhY)
(3) Pressing "Print Screen" caused the game to instantly crash to desktop (This in on Windows 10 running with DirectX 12). Error did not happen in non-DX12 mode.
(4) The pinky/blue edge of map dots flicker all the time they are visible. (See: http://imgur.com/rBlTgUR - though in screen shots it seems it is supposed to be animated, in action it just seems to flicker like crazy)
(5) Zooming in and out (and sometimes when not zooming at all) over buildings seems to cause their LOD to flicker between states. This seemed to happen mainly with animated buildings. Static buildings didn't seem to do this from what I could see. (See: http://imgur.com/i47GceX and http://imgur.com/valN2Ff - flick between them to see the issue)
(6) Some of the on-screen text is very very hard to read. (See: http://imgur.com/WBKdwd6)
(7) Telling builders to assist another builder doesn't do anything at all - where the expected outcome is for them to assist with anything that builder does.
(8) The "Destroy Building / Vehicle" yellow dot is terrible UI design. It has no meaning. There are any number of better icons that convey meaning: A red X. A red circle with a line through it. A small mushroom cloud. A tiny skull and crossbones. A small text button that says "Disband" or "Destroy" based on context. (See: http://imgur.com/BCxaFFE)
(9) Clicking destroy when you have a multi unit selection only destroys the unit that is displayed in the info panel.
(10) There is no UI element that displays the number of each type of unit in a selection, a pretty standard thing for games with large armies. I want to know if I have any air-defence units left in this army? I have to eyeball the damn swarm of units to work out it.
(11) Building queue lets you queue building too close to each other so some do no build. (See: http://imgur.com/jff0AIM)
(12) Building queue with a selection of engineers causes one engineer to do the building while the others wonder off and become idle. (See: http://imgur.com/q1b4ccl)
(13) No UI element to indicate what a unit/group/army is currently targeting. I would expect a red-line or some such joining your unit/units to the target unit/army.
(14) Vehicles often flip upside down when moving around in groups. (See: http://imgur.com/LrsuQDn)
(15) If I have multiple of the same building selected (Factory for example) and tell it to build something, only one of them will build anything, the others remain idle. I would expect all of them to build the unit I had selected. Instead, repeated clicking results in the building of units to be spread between them. This is a case of the UI ignoring the "I know what I'm doing" factor. If I have three buildings selected, I have one thing in mind: Building a unit three times or more in parallel. Making you click three time or actually "for as many of the building you have selected x the number of units you want them all to produce" seems a really poor choice. That is a bit "In My Opinion" but I'd be surprised of others disagree.
(16) Unit queue doesn't show progress on current unit in the queue it self, which is where I'd expect it.
I'm sure I could have more, but I need to do *some* work this afternoon at least!