Hey Gents!
I started playing today and after 8h of gameplay I feel more frustrated than entusiastic about this game.
Now now, don't be rash, this aint a hate-post, but legitt feedback.
The game seems to have a solid base. It feels as its more macro oriented than micro. Obviously the balancing issues will nerf/boost different units, but the lack of micro managment in this game is somehow interesting and entertaining.
Some bugs appear, as with all Beta's, ie HP pool on enemies dont drop untill they die (If its supose to be hidden, don't show it at all!), some units get stuck and I can stack buildings on the same square of I queue em up correctly.
Balance wise; The starting tactic atm seems to be abit unfair tho, if you are fast enough and send your engineer imidiatly to cap a node, as well as the first one created, you get 2 nodes for free. The problem with this is that if you are abit late, or misclick, you cannot get those 2 nodes and you've wasted too much time to catch up.
If you don't do this start, and the enemy does, you will be too far behind to do anything (as is my impression). Every time I pull it off, I have much more units.
Now, the most frustrating part. I'm not sure if it is a legitt bug an exploit. I've encounted on many games that clicking on a unit, sometimes, makes me locked into not being able to click anything for 2-3 sec. If this happens while you try to rush a node, goodbye game...
But the funny thing is, often my workers stop what they are doing, and it feels as if I'm "locked out". This is what I mean about it might be an exploit. I've seen something simular before, where the enemy player was able to controle (from warfog) your units if he marked your starting area and clicked S. That would stop your units. The main reason I suspect something simular is that I'm not clicking anything on the keyboard and my mouse tells them to go or build, but they stop and do nothing. Also, this only happens in PvP, not single player.
I'd love to hear back on any of this!
Cheers!