Still no feedback from UI for how much resources are being spent by factories.
Some 2 player maps have asymmetrical resource placement, not a good idea for competitive gamesplay.
Most models in the game seem pretty dull, and the world is generally pretty bland IMO, it would go a very far way to have buildings have some sort of animation to add more atmosphere.
Still no alternative to the right click camera movement.
Manually building improvements for deposits is very tedious, and kind of a pain.
It seems all workers at the start of a game will spawn at south side of a building. Many maps will have players expanding in different directions, giving certains an advantage for placement of buildings and deposts.
It seems the best build order so far is to simply build 1 factory > metal > factory > metal without building a builder to start at all (more is a waste of resources).
The sounds for ui feedback are very disruptive, and when quickly choosing global upgrades for things such as logistics or metal storage, the sounds stack. Doesn't sound very professional.
The game feels a bit unpolished overall.