Not adressing this concern will lead to a mere skill floor required to be the very least competitive and will create a whole bracket of players incapable of experimenting their army and expanding strats due to a single gimmick they haven't learned. I personally have slaughtered every single player who did not start with at least 2 nodes heavily.
100% buddy. It is forcing a linear build without experimentation
I guarantee you, if you got 1 point and i got two.. I would destroy you.
It is true you could powerbuild bombers, and then use those bombers (1) to attack them, and (2) bomb nodes so your units can easily take them.
Either way, their is a massive advantage.
I suggested having extra metal nodes around your base to build factory, assembly, and timer to only take 1 node, whether radioactive or metal.
The reason why you would need more metal points at your nexus is that you would possible get stunted if you went for radio first.
Or, Add 4 more seconds to the ND timer to make it easier to get both nodes- I prefer this.
That way new people can get them easier. Do not forget there is people with different abilities, and not everyone is a master of pressing Q
In some maps the nexus is connected to 4 nodes, so I am not sure how you could figure out which 2 nodes would have the ND turned off.
And yes, if you could only get 1 point, you more than likely would go radio, but saying this, this would not always be the case with different maps.
You would have to get radio, as you can not build anti air if you are phc. Yet again, forcing a linear build