Sometimes units become unselectable and show build menu for HQ instead
Sometimes buildings become unselectable and show build menu for HQ instead (I had 4 factories do this in the same game)
Selection issues get much worse as unit count increases.
Repeat queue doesn't work when enabled when multiple factories are selected even though when selected individually, some factories show as repeat queue enabled (but doesn't work)
Toggling repeat off then on again on individual factories resolves the broken repeat, but being able to enable repeat on multiple factories at once is desirable.
Previously reported by ASADDF: https://forums.ashesofthesingularity.com/476210/page/1/
Idiotic unit AI sends medics in front of everything else because they are quicker instead of matching speed with slowest unit that was selected when given move order
Did you make the units into armies?
It might be an idea (not necessarily a good one) to have an option for units to automatically form armies if you select a group then give an order.
Orders issued with shift held often overwrites current order, especially when an engineer is assisting nexus and you tell it to go cap a point when done, it just goes and caps the point and forgets it was assisting
Indefinite orders such as engineer assist would be hard to include in order queues.
Additional minor bugs:
- Quantum Upgrade Weapon Upgrade when at level 39 the level number displayed in the next level mouse overlay is "/fo" instead of the level number 40.
Depending on the level, above this the number may be displayed or a cropped variation of '/font', with higher levels less likely to show the number and more likely to show '/font'. Other quantum upgrades did not display this issue when tested up to levels more than practically expected in any match.
- If an uncontrolled (neutral/enemy) unit/building is selected then deselected then tabbing between quantum upgrades and orbital abilities groups does not work until a controlled unit/building is selected.