Hi, I am not sure this counts as concrete info either but here is how i play:
I ignore the savings income. The spending sliders constantly sits on 45%/45%/11% with 11% in wealth so there is no coercion. I don't build economy planets, I live of what I have, find from anomalies and diplomacy as long as possible and then start investing in trade when it is convenient. All trade routes will lead to one plant, which most often ends up being my capital. Furthermore I only very rarely go with the pragmatic tree which has boosts to trading.
Eventually I will also get tourism since I don't have to invest tiles (or only isolated ones with no adjacency anyways) note that you also get +(20%?) tourism from the highest approval starbase modul. What's also nice about tourism is that it comes from the approval tree, which is very convenient for me, since I usually play for large populations.
This usually easily covers the cost of my fleet... but then again I usually am not the starting the war or joining in the arms race in the first place. I much rather prefer to ahve many research worlds
.
Advantages and disadvantages of trading:
+ a good trading partner very rarely goes to war with you
- trade routes grow over time, conquering your trading partner will cost you bc in the long run.
+ It occupies only 3 tiles in your empire if you only get the explicit trade buildings (+starbase upgrades around that world, but this is in the economics tree anyways)
+ no need to reasearch the economics tree
I don't know what the numbers are that speak for economics, I used to do one or two economics world in the past, but I don't remember it being that much better, but this might just be me.
In terms of how to set up your trade routes, Maybe you want to take a look at the TradeRouteDef.xml, I will only quote some stats:
<PlanetIncomePercentage>0.05</PlanetIncomePercentage>
<PerTileBonus>0.025</PerTileBonus>
<PerTurnBonus>0.1</PerTurnBonus>
The per tile bonus is related to the distance of the two trading worlds I believe. So 40 Tiles of distance are +1 income. The per turn bonus means that trade routes get more effective the longer they are there. For the planet income one I am not entirely sure what it does or whether it corresponds to your or your partners world or both.
Trade routes can easily give you +100 bc per turn per route in later stages, with the bonusses from the buildings.