Hallo 
I bought the Game a while ago when it was on Sale because I loved the Supreme Commander Games 
After the First few Hours of Game play I have some Ideas and unfortunately some Bugs to report:
[Bugs]
1.) When you set a single Rally Point for 1 or 2 Dreadnought Bays and produce nonstop, after sometime they will clash into each other and one got bumped into the sky. After several Minutes it went down on the Ground again.
2.) If you create an Army the Medics will be in the front of the attack which is bad for me but nice for my enemy. I think the Armies should consist of some sort of positioning based on the Role of the Vehicle: Short Range and Cannon Fodder in the Front, Medium Range in the Middle, Siege and Support in the Back. Dreadnoughts should also fall in those Categories according to their designated Roles.
3.) Sometimes my Armies wont "listen" to commands. When I attack with them and want to issue a surrender command (move them back) they will just keep on attacking like there is no tomorrow. Further if it is a retreat they should still be able to face the enemy and shoot the following Vehicles. I saw it more often than not that the enemy dreadnought "flew" backwards and still shot my Armies an when I try to move away they will just face the give Direction and cant shoot anymore.
4.) When I start the Game it is flickering like there is no tomorrow. As far as I tested it is not relevant if I choose DX12 or the Standard start. (I have a GeForce 970M, Windows 10 x64). After Alt-Tab several Times it will stop.
5.) Sometimes when I Alt-Tab out of the Game the Units will always have some sort of Range Indicators on them. After Several presses on the left ALT Key they seem to disappear.
6.) I played alone against 3 Intermediate AI in a Scenario and after some time when i crushed them (but left one Nexus alone) the AI was unable to play the Game. I withdrew all my units and left them for about 5-10 Minutes. They just made 2 Factories, 2 Constructors and then tried to build the Science Point Generator (which took him forever). The AI didn't even try to capture the Resource Nodes in his range.
7.) I don't know if it is a bug or a correct behavior, but the Dreadnought level 5 has a significantly higher XP Requirement than the rest of the Levels. Maybe to keep some sort of sense of progress the DN should get the later Levels faster, but can only skill every second level of something like that.
8.) In the Campaign the sound levels of the Video Sequences are really really low. Even with my Headset I had Problems to understand what was said.
9.) Sometimes when I Alt-Tab out of the Game and go back in the Steam Menu opens and the Game is paused, and sometimes nothing happens.
[Ideas]
1.) It should be possible to scroll further out of the Action. Maybe like SupCom where you have the Strat Map on the Highest Zoom.
2.) When you make an Army (even with the weakest Units) it should be possible to "order" new Units. It is not possible to do that with Frigates. The Strongest Unit should be the "Captain". If there are more than 1 of the Strongest Units it should be the one which was built first. The Captain is the Core of the Army and the Rest should gather and form around him. If the Captain is more than X meters away from an individual Unit, the Unit will keep on moving to the command which is given by the Player independently. If the Units is in this X meter Range it should try to join the formation around the Captain. This should make the Army more Flexible and More Usable in the early Stages of the Game.
3.) The first few Missions (5+ I think) have more a Tutorial Character than a Campaign Mission. There is an explicit Tutorial so I think it would be better to cut some of those early Missions which take about 5-10 Minutes, or copy them to the Tutorial Section. Further it would be nice to have more diversity in the Campaign. I have done all the Mission except the last one and so far every Mission was pretty much the same. In 1 Mission a strong Army comes for my base and I have ages to defend against it and in the other Mission i have to build up a base and destroy the Enemy Nexus. Maybe it would be Nice to have some sort of Protection Mission where you have to protect a Convoy of important resources. Or to come to help an Ally which gets attacked by 2 Factions and has a time limit on how long he can survive.
4.) I think the Dreadnoughts should be a little bit better against these cannon fodder vehicles. Yesterday I had a Level 4 DN against 4 Brute Armies and it took quite a while to destroy all of them cause of the Reload time of the Guns. I know that they shouldn't be almighty and destroy everything in one hit, and usually they are in an Army of several cruisers and frigates, but this display of firepower was pathetic. It could shoot down an enemy DN in 3-4 Salves but those few Brutes took forever.
I saw some other Posts which have several identical points, but i wanted to write them either way because maybe some of those things get implemented if many people ask for them 
I think this is a really nice game with great potential.
Br salzkrebs