This is a post for all the noob substrate players that have complained about PHC refinery. You have no excuse for not matching your economy vs phc in teamgames:
- Overcharge - Temporarily boost a single Power Generator or Amplifier's output with a short-lived unstable
Sohow this thing works? From my games vs danail and other top substrate players, I have seen they don;t even bother to play the avatar. if they make these, they use them to cap and construct things in midgame. What need is for an avatar if you could build free assemblies that cost 0 rads and can produce mini dreads, 5 to 10min from the start, cap with reapers and martyrs, overcharge and profit. the momentum gained from this move is gamebreaking.
They usually have one big attack and if they lose that attack they overcharge and by the time you reach their base you are outnumbered heavily. That is v nice.
What bothers me more is that even without overcharge, their units are so cheap, they can still mass produce and maybe switch to dreads/overcharge and give storage upgrades with quanta.
Overcharge provides substrate A move win the game at 8-10 mark.
I think the overcharge ability deserves a thread of its own, if the devs do not acknowledge how broken this ability is!! I am starting to be glad when ppl cheese me with avatar and drone swarm, at least I know I don;t have 20 cruiser up my ass in the first 10 minutes of the game and I can actually plan with EMP.
Solution. Add some refinery from sub, remove global from the game and work on that assembly to actually require rads for cruiser and air production. Free feedback!