I found this article from Gameasutra regarding Civ VI.
In it Dennis Shirk makes comments about studios...
"This is probably the biggest base version of the game that we've ever shipped before," Shirk says, and while he acknowledges that "we do have some crunch time" he's keen to point out that it's kept to a minimum because of what he describes as one of Firaxis' chief virtues: managing staff time well.
"We're starting to be an older studio. Our baby credits are going up and up and up each year because we've got a lot of senior artists, senior designers, senior engineers that have been with Firaxis for a while," says Shirk. "So if we don't have that great home life and work balance, the games are going to be crappy because everyone's going to be miserable. That's one thing at our studio that I wish every other studio would be able to do. You've heard scary stories from other studios about how that's not necessarily the case. It goes a long way. It sounds stupid, but a studio that actually puts family first is a happy studio that makes great games."
This stands out in my mind because I remember an interview that Frogboy did with another reviewer and there was a tour of the studio in Michigan. In that interview, Frogboy showed us a nice kitchen and what I would call a relaxation area (ping pong,and TV). It kinda made me feel good that the product I love so much was created by a founder and (his) team that know the value of happy employees.
My question is this: Do you think your business model regarding your team is helping change the work place for developers and engineers in the industry as a whole?
From what I see so far that is a yes. Maybe tiny steps but a yes nonetheless.