I think there's a massive gap between our interpretions of micro and macro management. I do think mine is closer to what for example wikipedia had in mind:
https://en.wikipedia.org/wiki/Micromanagement_(gameplay)
..micromanagement are minor, detailed gameplay elements that must be manually addressed by the player..
Macro generally refers to managing large quantities of tasks at the same time. For example, building units from various structures throughout the game while also building more structures, scouting, creating new bases, etc. This is different from micro, which is generally controlling small amounts of units and giving them very specific orders.
https://en.wikipedia.org/wiki/Macromanagement
Macromanagement is the act of leading decision makers or managing the managers.
In strategy games, especially StarCraft and Warcraft, macromanagement is often misused to refer to the general economy aspect of the game such as constructing buildings, conducting research, and producing units, among other things involving the intake and expending of resources. This is actually a form of micromanagement done to a relatively large number of units.
In turn-based games, macromanagement is a style of play where the player manages the overall strategy of the game, such as the overall economy or armed forces. In real-time games, macromanagement refers to a player's management of the overall game or the management of large groups of units rather than individual ones, whether those units are involved in resource-gathering or combat.