Alright.
I'm not saying that the game should become Starcraft 2.
BUT...
In Starcraft 2, I select the factory and give it a rally point, which plan be a place on the map, or a mobile unit.
When the factory produces, it then sends the new units wherever I have selected, either to the designated location, or to the mobile target unit, wherever it is (essentially following the target unit).
I generally keybind my factories, so calling units to a particular spot/unit simply involves:
Hit Command Key + Right Click the destination location/unit + Produce whatever.
And That's pretty much it, and if the factory already has things queued, I don't even need to "produce whatever."
So that is my basis of comparison for ease of UI.
In contrast, in ashes...
- Reinforcements are locked to requesting unit/army, and once in queue, can't be redirected
- When I cancel/clear units in queue at a factory, it might grab a share of the reinforcements that are queued at another.
- If I have multiple armies requesting reinforcements, it's hard to know what is going where
... and in contrast to my SC2 baseline, I ultimately need to do a lot more clicky, just to get troops heading to a new location.
Just sayin'
PS I like the graphic that you posted... some good ideas there.
PPS Yeah, line spacing. Sorry.