This morning, I've been pondering whether that the current starting unit capacity, and the connection of logistics to quanta, actually forces a certain opening.
Essentially, I am FORCED to build a few quanta refineries in early game, just to progress.
But if the initial unit cap could be raised, or logistics could be separated, it might add a strategic layer.
I could build a few more units and then rush, or I could head down the quanta path.
It's not that I don't like the current pacing.
And it's cool that you need to make some tough decisions about spending quanta.
But what if there was a risky early game alternative to quanta, which would allow you to build just a few more units and achieve a genuine rush that might have some possibility of success?