So wait... you get more HP boost for less quanta?
How is that not a better deal?
Not quite. Its a question of tradeoffs. For example. For attack upgrade lvl 1 you need 100 quanta. Same goes for hp upgrade lvl 1. You get 13% of attack or hp depending on upgrade type. Each subsequent upgrade lvl costs more quanta but it ads roughly the same 13% of attack/hp. So for example if you got lvl 3 attack upgrade your dmg multiplayer is somewhat 137% (if im not mistaken). But to get additional 13% via lvl 4 attack upgrade you need to spend aroung 200-250 (dont remeber the exact numbers) quanta (cause the costs grow larger at every upgrade lvl). BUT if you havent leveled any hp upgrades, then leveling 1 lvl upgrade of hp will give you 13% of hp for your units, but for 100 quanta (because its a lvl 1 upgrade). So you must choose either you want to invest a lot of quanta in attack upgrade to get extra 13% of attack, or get 13% of hp for a much lesser ammount of quanta or even 2 upgrades on hp (for a total of 25% hp) for the price of 13% of attack. Same goes vice versa if you leveled hp first.
It is possible to calculate the benefit for a single quanta spent. The deeper you go into upgrading a single type upgrade, the less profit you get for 1 quanta unit. Something like a diminishing return. So for best quanta usage on upgrades i would recommend leveling attack and hp upgrades roughly at the same time or with 1-2 lvl difference depending on your strategy.
building hp in end game. without it your orbitall nullfiers will get sniped
Could be, i mainly play small maps, game ends long before i have enough quanta for this upgrade 
Storage doesn't seem worth the effort.
And I've never upgraded radar ever.
Seems like it would be useful, but I don't get enough qunata to waste it on something that's just a nice-to-have.
Not when my opponent could be claiming a weapon upgrade at same time.
Well as i said upgrades are mainly for mid game to late game. Early game it is far more profitable to invest in orbitals. But i do disagree that radar upgrade is useless. If you have a lot of high range units OR you need to keep an eye on enemies suprise attacks the extra radar range could be good. But i do wish devs would add another upgrade that included unit range of sight increse or add a bonus effect on radar upgrade so it would actually mater in small maps.