Hmmm, ok. So I like where this is going. If you have 2 points of defense and I have 1 attack that means that when I shoot you the first time it only deducts 1 from your defenses until I hit again.
Did you ever play GCII? I liked how defenses worked there. I would like it so that damage to defenses are 'variable', meaning that if you have 10 defense and I have 10 attack the attacks on the defenses can vary per attack from 25% to 100% in effectiveness (after accuracy). I also liked in GCII how defenses of other types did offer some very slight chance to protect against other dmg types.
I know this is not a new feature but the idea that weapons do less damage against its opposed defense is great and I am just now realizing it.
Horemevore, thanks for the explanation.