If any of the things i mention are in the game please tell how\where to see\use.
1. You do not see metric production of units when clicking on the facility, which leads to the commander forced to move away from battle and see when is the next squadrion is ready for example. Even if that is not an issue for some, it is for me and i wonder why there isn't a progress bar like in any other RTS game. Especially crucial for the Dreadnaught progress time.
2. You can't individually deselct a units from an army, you have to disband then select half of the healers for example move them away and form a new army without the sum you wanted to spare for another army.
3. You can't set a rally point from a production facility to automatically join a specific army.
4. For some reason you can set the same building more then once into a control group. For example 4 buildings in group number 1, you will see 6 buildings and some of them are repeated. That breaks the ability to order number of units simultaneously.
Update: The grouping seems to be bugged, sometimes you put a different unit on for example group number two but the previous unit that has been in this group still has the group number on it as two even though it is no longer in that group.
5. Every time i select an idle Engineer the camera moves to him, usually it suppose to be when you double click F1 and not instantly. If i scroll through few of idle engineers i keep jumping from area to area. All i want is to look at the new area i want to build at, knowing i only have 1 idle Engi click F1 and just right click instantly on my screen to go where i am currently looking. Not being forced to go where he is, then pan the camera back to where i want to send him. Or maybe instead i can cycle through them they're location will be pinged on the minimap and i will decide which one is closer while looking at the spot i want to send him to, and as i cycle i see the ping of the closest to that location and i simply right click and viola.
6. There are no keys bound to the shortcuts of the production facilities controls, such as pause, resume, cancel production.
7. There is no option to stretch the selection box with a pressed down button to select only air units above the ground units, i have to manually chase with my mouse cursor after the squadron type with my shift key pressed down and pull them away. Yes i know you can set up waypoints, that is not the point.
Update: F3 does the trick but it is counter intuitive
8. There are no options for keybinds, as a company that develops RTS i am surprised\dissapointed. I would love to see a control scheme options like in StarCraft 2. There you can setup the control either as keybinds or as a grid q,w,e,a,s,d,z,x,c.
Update: Found the keybinds but still you can't change them.
9. Leveling up a Dreadnaught has the one time ability to fully heal it. Though instead of going into the toolbar\UI of the dreadnaught you are suppose to sit there with the level up and wait for the right moment to use it. I understand the Dreadnaughts upgrades are kind off like a MOBA element which by the way you guys made a great MOBA and it is sad it didn't take off.
But, the way that upgrade works i find it ridiculous because it is as well not bound to any key that i know of.
Now for some misc:
1. I guess it is an engine thing, but why every time you change a graphic setting you gotta restart the game? Some people have long times of loading this game to begin with. Personally don't have an issue with that.
2 .No metric sliders for any of the sound options.
3. Sound sample overlapping and creates very loud volume of confirmation from the units if you spam movment commands or, Prometheus sound is cut off you can hear a click sound that comes as if the sample start a millisecond later in the middle of the wave.
4. Would be nice to see how many times an enemy player\AI upgraded his offense\defense on units like in SC2 where you can click a unit and see 1,1 or 2,1 for offense and defense. Let the opponent prepare the counter.
5. I understand the idea behind the game that units don't have voice confirmation 1 post human controlling an army of drones = no voice actors = less money spent = less work - and possible solution to bad voice acting.
I think it's good, the game is fluid no headaches like in Command&Conquer "Building, building, building, units lost, unit lost, insufficent funds, building, unit lost.."
BUT!
There are no pings on the map for enemy attacks, no sound alarm for them, and visual confirmation isn't clear on the map. Would've been nice to have a short sound alert for getting attacked from the ground, different sound for air assault, special abilities sound alert and a ping on the map.
This is the future with all kinds of gadgets but you have no idea where\what\how you've been attacked except for the "Enemy has the higher ground" notification".
6. No unit count when selecting a bunch outside armies.
7. Camera angle doesn't work properly, most of the time clicking mouse wheel and dragging does nothing.
14/11/16
New things i've notice:
1. Strategic overview isn't strategic that much, all the "Defensive" structures have the same turret icon, can't really distinguish what is what.
It would be nice to have a toggle on\off for buildings AOE's to know what i am covering at any specific time. Such as, all of the AA AOE, the Nullifier AOE etc etc..
Right now you need to double click to select all buildings and then see their AOE but like i said you gotta "hunt" for those because the icon is all the same for almost everything.
2. Outline the map border with something more noticeable, that thin line isn't enough and having a black box isn't great aesthetically speaking (Look at Supreme Commander borders)
3. It is a massive scale war with no tools to track what has been lost in the last offensive\defensive. It would be nice to be able to set a counter that will show the lost buildings\units in the past X amount of time on the strategic overview.
4. There is a bug that causes a unit to act as if it's in a previous army but it isn't. Happened to my engineer that took buildings orders but did not execute and was tied to another drone. UI indicated he was not in an amry even though i had to band then disband to put him back to service.
5. Sound bug, lowers all the volume of the game until you restart the client, seems to happen when you fast forward dialogues.
6. Taking a quanta ability and casting it on a jammed area drops it and then you need to pick it up again from the menu to cast. Gets annoying when there is a mobile jammer.
7. Can't select all AA buildings and upgrade them all together by hitting Q, gotta do them one by one.
8. Would be useful if you could transfer nodes to allies every X given time, so if i helped my ally to recover a node i would be able to give it to him instead of capping it for myself.
9. The chat in Multiplayer is in terrible position in the middle, to top it if you scroll zoom on it, it scroll the damn chat.
I will be editing and adding more as i continue to play in the case if i find anything else, thank you for your time.