Finally tried the update last weekend.
Much to love (especially the new launcher!)
BUT...
I am still seeing issues with Unit AI... which is now, as far as I am concerned, the only remaining "functional" problem with the game.
Here are some things I thought I noticed (in theory, I have the replay now to prove it, right?):
- My units charging through creeps to get to their destination, taking a lot of damage from the creeps, but not returning fire -- even though they could have easily blasted the creeps and taken the node on their way through.
- My units being sent to a particular node to attack... but some of the units breaking off to attack/defend against sprawling creeps from other nearby nodes.
- My units charging in to take a node (attack to node itself).... but the units chose to not destroy buildings that were damaging them (turrets or whatever)... until all the units in that army were all dead and gone.
- My units attacking nodes (attack to node)... the the units leaving themselves in range of fire from opponent's command station... when they could have changed angle and fired from elsewhere.
- Medics charging forward at front, until I ungrouped and regrouped, at which point they moved to rear and stayed there
- Enemies being targeted in awkward sequence... (kill the big guy first, duh...)
What I really want more than anything else at this point... is to be able to confidently "set it and forget it" ... at least most of the time, for basic attacks.
Please give unit intelligence some work and TLC in the near future.
I think it is the one remaining "missing link" that could take the game to the next level.