Hi.
To start off here's a bit of background on my experience with GalCiv.
I tried hard to like GC2 but never got into it. The economy controls were incomprehensible, late game turned into constructor ship spam management hell, and I found it severely lacking in personality. On hearing about the GC3 sequel I was only slightly interested. Reviews of the initial release confirmed my fears that it was largely a clone of the original, with some glaring omissions, e.g. Espionage.
I was never going to buy any Sci-fi 4X without espionage and what with so many other Sci-fi 4X titles coming out GC3 fell as far off my radar as it was possible to get.
I saw some of the DLC coming out, which frankly irked me, as much of the DLC seems like stuff that the base game was incomplete without.
Then I saw reviews for the Crusade expansion which basically read, fixed economy, reduced grind, and espionage. I liked the look of the trailer and since it's on sale the price of the DLC was not a concern, so I took the plunge.
I'm rather glad I did. After playing for a couple of days (still haven't killed the Drengin in the tutorial yet, I'm lulling them into a false sense of security) I've been generally very impressed. Only two things are a let down.
1. The lack of any voice acting whatsoever was a frankly a bit of a shock, especially in the campaign start dialog. It's probably been a decade or more since I've seen a AAA title portray conversation as text at the bottom of the screen.
2. Anomalies. I have a science vessel set to explore anomalies on autopilot. I started off by reading the events as they popped up, but after a couple of turns it became apparent that it was a waste of time. Every anomaly I encounter is just some random minor buff. There's never any decision that needs to be made, there's never any risk.
I was expecting at least some of these anomalies to meaningful decisions, or even entry points into interesting story arcs. Are all anomalies really this dull throughout the entire game? If they really are nothing more than minor RNG driven buffs then I'd be inclined to just switch them off completely (if that's possible) since they add nothing whatsoever, but I don't want to do that if some of them are meaningful or important.