One thing that probably would have helped things out would have been to wait until after a sale to come out with a major patch.
I miss administrators from the base their seems to me not to be enough.
I definately don't like the food system it was better in the base. I'm talking about organics. Global is not the problem, but without a percent per turn. But a flat food I just can't seem to play carbon. Go Slynn.
unknown ship style is getting annoying. I think this is caused from not all the parts going into Crusade.
Now lets talk about hubs I liked what they did to those the best in base. Where the hubs were different with different factions.
Now the techs were the best in two in the way that each race had a different tech tree. Now I understand this is dictated by race types, and personality traits, but now it seems that there is not much differentiation.
I'm also missing taxation controlling approval.
Now this I can see as a problem.
Now I have some ideas.
Still like the idea of multiple factions combining to research the same thing. There could even be new techs offered this way.
I would like to see where we find precursor techs that you can't get any other way instead of finishing my research.
Would also like to see some endgame discoveries.
Now mercenaries and some of the colinization stuff could be changed where when they level up a lot of levels they increase in abilities, so this way they are not to strong to early.
Finding half the factions on the map doesn't seem to work for the galactic council on a ludicrous map, so the idea of what I thought was the rule would work better for me where the council meets 1 rear after you meet your first civilization would be better at least for ludicrous maps.
I think this would be better if after 400 turns into the game that everything random resets with new random stuff.
I think the manufacturing needs a buff.
I think that Epithius pollen needs to be less rare.
The Thalans could need Epitheus pollen to build farms.
We need more race types at least in customization.