First of all, hi everyone. First post on the forums from an old GC 1 player. I bought GC3 right before 2.5 update, so it seems that the game is changing at a ridiculous pace
. Anyway, couple of things that seem like a bug or an oversight:
- Aquatic worls give bonuses to production and morale, no matter what civ I play (shouldn't it be like that for Torians or other watery guys?). It makes aquatic colonization focus useless technology (i think it may even cancel production bonus) and it feels strange.
- Drengin work camp - it's a 20 construction point spammable improvement that puts your planets into overdrive right from the start. Plus all the other improvements down the tech path seem weaker. Maybe it should be just 1 per planet/per player?
- Cities are much stronger than megalopolis - shouldn't it be the other way around? So the +% comes from megalopolis.
- Colony bank (or similar, the one you almost never build, available from the beginning) is useless now, and the description doesn't match the effect.
There's also a lot to say about balancing and tweaking many, many aspects of the game but every third topic on the forum is about that so i won't post here.
Almost forgot - movement question: i usually play on genius, and on crowded maps I sometimes meet other colony ships with 6 movement before T10. They are from non-fast civs, so i have no idea where is it coming from. I guess AI bonus, but in what form - capacity or just flat + to movement? I found AI bonus lists, but they didn't mention speed bonuses (or i'm blind)