Faction Balance and other things
(I wanted to add this when I made my original post but I didn't had time for that.)
Under here I will write down on what I think is strong in this current version and what is not.
Expansive - Strong (but not OP)
No changes needed
Scientific - Really Strong (sometimes OP)
It's really hard to counter a Scientific nowdays, mostly because they begin with a Goon Squad. (and no MS/Pirates in a lesser extent) Having a free Goon can be a lot! It could mean that you can secure something like a patent, Defend something valuable early game which can snowball you the game or just knowing that someone has goon can make it so that others won't attack the scientific cause of the possible goon pop or because you know it won't deal much damage. Also if there are claims on blackmarket (which happens a lot) founding last means that you get a free goon, a free claim and you can buy the first bribe a claim on the market. 2 extra claims and a free goon on HQ 2 is huge, you can go into an extra market because of this and snowball early on and make a gap between you and your opponents.
Suggestion:
Nerf: removing the free Goonsquad (if you don't like this idea, then the Goonsquad should be given on HQ4)
Possible change: 25% blackmarket resistance
Possible change: a Goonsquad that expires after set amount of time.
Possible change: Free Core Sample
Scavenger - Average - Good (depending on the location)
Scavengers can be good on Ceres/Io, but on Mars it's still awful imo. Not weird cause on Ceres and IO they are getting an extra bonus which is no depletion of mines/quarries/pumps where as on Mars they are not getting that. (also Carbon Scrubbing is available on Mars which doesn't really help the Scavenger either)
Might be an idea to add depletion of mines/quarries/pumps on mars.
Robotic - Good (Still Expansive>Robotic on an even map)
No changes needed
Elite Average - Good
Really slow early on but can be really strong late on. But I never had the feeling that I auto won a map when playing Elite while I do have that with other factions.
Nomad - Strong (OP if glass colony +160$ Glass starting price)
Nomad just dominate whenever there is a glass colony.
Solution?: if glass colony and nomad available then increase the silicon on the map RNG.
Patents
Energy Vault - Kinda weak
Buff Suggestion: 200 power stockpile
Transparent Aluminum - Strong - OP
Nerf Suggestion: 80 chems cost? (tbh I just wanna get rid of this patent)
Nerf Suggestion: ??? but please nerf it, it's sometimes not even fun anymore.