Hi,
Yesterday Ashes was updated to 2.90 version. Today if a want to load a saved gamed the list is empty!
I checked on My Games\Ashes of the Singularity - Escalation\Saves and the files are still there.
I tried to validate my local files and it found a corrupted one and domwloaded it.
in My Games\Ashes of the Singularity - Escalation\RunLog.txt
there is this message
"ChecksumManager: Checksum_GameCore_Summary key not found"
How can I retrieve my saved games?
thanks!
P.S.
this is the my RunLog.txt
Executable Version: 2.90.69634
Executable Path: c:\program files (x86)\steam\steamapps\common\Ashes of the Singularity Escalation\AshesEscalation_DX12.exe
Graphics::EnumerateAdapters Complete
Device List Loaded: NumDevices = 1
Graphics::EnumerateAdapters Complete
InitTime: System::Init = 98
ModManager processing folder: ./Assets
InitTime: Network::Init = 199
Crash Reporter Initialized
InitTime: Console&Resource::Init = 0
InitTime: LoadConfiguration = 0
InitTime: Audio::Startup Success = 206
InitTime: DoCreateWindow = 43
InitTime: InitGraphics = 982
InitTime: InitializeShaders = 916
InitTime: UI Startup = 19
InitTime: AppSpecific Startup = 96
InitTime: Movie Initialized wait time = 0
Show Window Complete
InitTime: NetworkOverlay = 38
StateAppInit::Begin() at AppTime::Seconds = 3.755
ChecksumManager: Checksum_GameCore_Summary key not found.
StateAppInit - UI Menu Audio loaded at AppTime::Seconds = 4.542
Configuring AssetGroup: ./Assets/Detail/Detail.AssetGroup
Configuring AssetGroup: ./Assets/Buildings/Building.AssetGroup
Configuring AssetGroup: ./Assets/Effects/Effects.AssetGroup
Configuring AssetGroup: ./Assets/Units/Unit.AssetGroup
Configuring AssetGroup: ./Assets/Background/Background.AssetGroup
Configuring AssetGroup: ./Assets/UI3D/UI.AssetGroup
Configuring AssetGroup: ./Assets/Buildings/HeightDecals.AssetGroup
StateAppInit: EngineInit = 6193
StateAppInit - UI Game Audio loaded at AppTime::Seconds = 11.969
ConfigurationManager: Checksum_GameCore_Summary check disabled.
MasterContextLoadComplete() at AppTime::Seconds = 12.489
InitTime: UI Audio Load wait time = 0
StateAppInit::End() at AppTime::Seconds = 13.290
StateFrontEnd::Begin() at AppTime::Seconds = 13.290
IntroMovie BeginPlay() at AppTime::Seconds = 13.290
UserNameAvailable at AppTime::Seconds = 13.290
StateFrontEnd::End() at AppTime::Seconds = 118.269